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I'm mainly looking to perks but also to attempts to exploit unit rewards from the main quest to obtain units many ages ahead of time. Personally I'm doubting that not a new strategy will emerge in the future, based off the current and potential future features. Thus I find it very reasonable that many favouring attack bonuses. Branching off that I simple feel like attacking bonuses are in general the most useful because you can use them on the most parts of the game. Sure event buildings and a few settlement buildings are now the main buildings used by players, besides GBs ofc. My point is rather that the game is since the start an strategical city builder with 3 main options to progress: peaceful, military force or a combination. Regardless I've not claimed that not all of the game's possibilities have been explored. There are many new features added to the game since the beginning.
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